package game;



public interface iAffichage {
	public void affichage();
	public void finGame();
	public void start();
	public void creatAff();
	public void destroyAff();
	public game getParty();
	public void setParty(game party);
	public int getMulotSelect();
	public void setMulotSelect(int mulotSelect);
	public int getLargeur();
	public int getHauteur();
	public int getLargeur_plateau();
	public int getNbElem();
	public void setNbElem(int nbElem);
	public iMenu getMenu();
	public void setMenu(iMenu menu);
}
